Brightmed.fr ➔

Alexander Busnyuk

Technical Gameplay & System Designer looking for internship starting August 2025

GameJazz Out

Fast-paced combat platformer where enemies are used as platforms

RoleTech Gameplay Designer

Team Size10

Timeline7 weeks - Q2 2024

Highlights

Kick ability to add game dynamic
Combo system to provide additional level of challenge

PrototypeMonster Hideout

Mid-game boss encounter, where the player uses a rock-paper-scissors based combat system to defeat a boss across 3 stages

RolesTech Gameplay Designer, Feature Owner

Team Size6

Timeline3 weeks - Q3 2024

Highlights

Chase sequence that gets the player into a desired position without taking over control
Rock-paper-scissors based combat system providing engaging gameplay and future scalability

PrototypeSour Security

Exploration of a game concept where you hack the environment and navigate the world through security cameras in 2nd person to achieve your goals.

Team SizeSolo

Timeline1 week - Q4 2024

Highlight

Systemic design that aims to enable emergent gameplay through cross-system interactions