Alexander Busnyuk
Technical Gameplay & System Designer looking for internship starting August 2025
GameJazz Out
Fast-paced combat platformer where enemies are used as platforms
RoleTech Gameplay Designer
Team Size10
Timeline7 weeks - Q2 2024
Highlights
PrototypeMonster Hideout
Mid-game boss encounter, where the player uses a rock-paper-scissors based combat system to defeat a boss across 3 stages
RolesTech Gameplay Designer, Feature Owner
Team Size6
Timeline3 weeks - Q3 2024
Highlights
PrototypeSour Security
Exploration of a game concept where you hack the environment and navigate the world through security cameras in 2nd person to achieve your goals.
Team SizeSolo
Timeline1 week - Q4 2024